
Introduction to 3D Animation-Syllabus
THOMAS JEFFERSON HIGH SCHOOL
COMPUTER MAGNET COURSE – Introduction to 3D
COURSE DESCRIPTION AND EXPECTATIONS
Instructor: Mr. Jerry Esparza
Credit: 5 Semester Hours
Prerequisite: Rich Media
Phone: 720-423-7135
E-mail: jerry_esparza@dpsk12.org
Date: Fall 2008
COURSE DESCRIPTION
- This course introduces students to the basics of 3D animation. Sketchup, Carrara 3D, Photoshop, Comic Life will be used to teach 3D modeling and animation. Topics include: definition of 3D, Modeling, principles of animation, storytelling, and design principles. Students will begin creating Projects that will be used for assigned RFP’s and integrate into other computer magnet classes.
- MATERIALS
- Students are required to have their own headphone everyday in class. Not having headphone will prevent students from doing many journals and having full access to the class tutorials. Coming without headphones will keep the student from doing the assignment and will cause them to get behind with their class assignments. (I will have headphone available for $5.00 if student desires to purchase them)
- Headphone must be obtained by Aug. 25thth, 2008.
- Open Lab: The computer lab will be open during lunch at least 3 days a week for students who need to complete make up assignments. See posted schedules for lab days.
COURSE CONTENT
Course content will include, but is not limited to:
Personal & Project Management
Introduction to and practice with techniques for individual and team planning.
Use of a Project Management Template to organize individual and group projects.
Use Inspiration software as a tool to aid brainstorming and organization.
Use project management skills to plan and complete a team challenge.
3D Animation
3D animation terms and definitions.
Storytelling Elements Hero’s Journey.
Design principles- Color Theory
Design principles- Composition.
Modeling- Styles
Animation principals
Modeling approaches
Modeling techniques
Designing –Texture
Designing- Lighting
Creating 3D models with Sketchup
Google Earth and 3D
Learning the tools
Creating a model
Image editing
Applying textures
Architecture Design-Beyond Basics
Creating 3D Models and Animation with Carrara
Learning the interface and tools of Carrara
Creating a model-hard surface and organic
Adding texture
Creating a terrain
Learning the timeline-animation
Spline Models
Rendering and exporting in Carrara
Basic use of Photoshop for 3D Design.
Learn the interface and tools
How layers are used
Understanding the color picker
Using filters to create surface textures
- Comic life
- Create narrative
- Implement Storytelling stages
- Use to storyboard your project
ASSIGNMENTS:
Journal: 3 entries a week- due within the 1st 20 minutes of class
Participation: Being in class on time, staying on assigned task (no internet surfing), bring your headphones
Personal Management: Setting goals, responsibilities and timelines, organized folders, back up working files
Daily Assignments: Watch or read tutorial, complete skill building assignments, turn in assignment
Project: There will be one or two RFPs assignment projects..